Animation production in Unreal Engine.

After completing animation on the first two episodes of the Yuki 7 micro-series, Chromosphere was awarded an Epic Mega-Grant to explore the power of Unreal Engine for production of the third episode.

Layout.

I worked in Unreal using Sequencer to layout cameras and characters for many of the episodes scenes.

Animation.

I helped create character animations in Maya and then import them into Unreal for the final film.

Here’s a sequence where I was responsible for all character and prop animations!

Behind the scenes.

Have a closer look at what went into this project at Chromosphere!

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