
Animation production in Unreal Engine.
After completing animation on the first two episodes of the Yuki 7 micro-series, Chromosphere was awarded an Epic Mega-Grant to explore the power of Unreal Engine for production of the third episode.
Layout.
I worked in Unreal using Sequencer to layout cameras and characters for many of the episodes scenes.
Animation.
I helped create character animations in Maya and then import them into Unreal for the final film.
Here’s a sequence where I was responsible for all character and prop animations!
Behind the scenes.
Have a closer look at what went into this project at Chromosphere!